$15 million in Series A funding was raised by Kaedim, a San Francisco, California-based firm that aims to streamline the 3D creative process for those who create interactive entertainment and games.
Pioneer Fund, Nate Mitchell (co-founder of Oculus), Eden Chen (CEO of Pragma), Siqi Chen (CEO of Runway), Tom Blomfield (co-founder of Monzo), Patrick Pitchette (former CFO of Google), Sterling Snow (former CRO of Divvy), and Jane Walerud (founder of a serial deep tech company) were among those who participated in the round led by A16Z GAMES.
The company plans to utilize the money to grow its staff, enter new markets, add new tools and features to its platform, and invest in innovation.
Kaedim, under the direction of CEO and founder Konstantina Psoma, presently provides AI solutions to speed up the creation of digital 3D assets. These days, it can create 3D models from a single photograph and speeds up the whole 3D process. With automated features like Texturing, Levels of Detail, and UV unwrapping, it can generate ready-to-use 3D assets for any 3D process in any industry or game.
The company has over 250 large-scale clients, including Voodoo, Voldex, Zerospace, and Upland, and has generated revenue above seven figures annually. Furthermore, the platform’s user base is expanding at a rate of 20,000 new creators every month. These creators might range from enthusiasts to Fortune 100 development teams from a variety of industries, including video games, commerce, architecture, product design, and animation.
About kaedim
While earning her MEng at Bristol, Konstantina Psoma developed Kaedim on February 10, 2020. She learned Autodesk Maya 3D modeling in her second and third years, immersed in a gaming culture. A huge project to model one of Bristol’s churches had a steep learning curve, heavy software demands on her PC, and slow progress.
She visited many Bristol gaming studios looking for a solution but found that dozens of artists painstakingly created 3D graphics in Maya. These visits showed Konstantina the industry’s high needs and piqued his curiosity in a more efficient 3D asset development approach.